Thursday, October 24, 2013

Information about the Philippines, craft room its people, geography, history craft room and other re


Information about the Philippines, craft room its people, geography, history craft room and other relevant data. The site provides general information about the Philippines and glimpses of its culture. It by no means claims itself to be authoritative and scholarly. There are various resources online and offline which can provide craft room more information that can withstand scrutiny.
Described below are some common games played by children and some by adults in the Philippines. Some of the games are played outdoors - open fields, vacant lots, closed roads among others. Other games can be played indoors. 1. Agawang Sulok Number of Players: 5, 7, or 9 Where to play: outdoors or gymnasium A rectangular playground is marked off on the ground or floor. Diagram A is for five players, B for seven players, craft room and C for nine players. All the players but one (the tagger) stay in the corner and on the bases. The tagger stands in the middle of the ground. The players in the corners will try to exchange places by dashing across from place to place. The tagger must try to secure a corner or base by rushing to any when it is vacant. In order to confuse the tagger, the players craft room on the bases may leave their bases and suddenly rush back to them, as if stealing a base. Whenever the tagger secures a base, the odd player becomes the tagger for the next game. This game is sometimes called "Vende, Vende Candela." 2. Luksong-Tinik 4 to 8 players Outdoors, gymnasium The players are divided into two equal teams. Two players are chosen as mothers of the teams. The rest of the players are children. The mothers are supposed to be high jumpers, craft room for the object of the game is for players to able to jump the height of the hands placed one on top of the other without touching them. The first to jump will be decided by the mothers, who toss a slipper or wooden shoe. The mother craft room who wins the toss will have the first jump, and the other team players will be the taya (on base). Two players on the base will sit facing each other with their right feet touching. The jumpers jump over the feet. Then one hand is placed above the feet with palms and fingers open, then another, and so on until all the fingers are piled one on top of the other. Before an additional hand is placed all the players must have jumped over the file. Oftentimes, the hand of another player is placed at the gap to prevent the jumpers from jumping over it. Sometimes, five hands are used and a fourth player craft room is called craft room upon to fill the file of the hands. When the jumpers jump over the hands without touching the hands with any part of their body, or dress, the game is repeated and they will be the jumpers again. craft room If the mother's "children" (rest of the team) touch the hands while jumping over them, its is considered a "fault" (an error), and the mother will jump for them. But if it is the mother who fails, then the team will have to take the place of the team on base. 3. Patintero a.k.a. Tubigan or Harangang Taga 6 to 8 or more players craft room Outdoors The players are divided into two teams of equal number. The ground is marked off in a rectangle about five to six meters, divided into four equal parts. Diagram craft room A is for 6 players, B for 8 or more players. Winning the toss entitles the players on that team to be runners. The taggers stand on lines 1, 2, and 3. Number 1 can go anywhere to tag the runners. The objective of the runners is to get through craft room all the lines (1, 2, 3) back and forth without being tagged. Taggers 1 and 2 tag the runners as they cross their lines or as they get near them. As soon as one of the runners crosses line 3, he returns to line 1 and calls out, "Tubig!" This means a night (a point) is scored in favor of his team. The team which scores three consecutive "nights" (or three points) is the winner, and will be the runners of the next game. If a runner is tagged while crossing a line or while trying to cross, the teams exchange places. PENALTIES: 1. The losers carry the winners on their backs, to and fro. 2. The winners pat the hands of losers 10 to 20 or more times. 4. PALO SEBO 2 to 10 or more players Outdoors This game is played by boys during a town fiesta or on special craft room occasions. Long and straight bamboo poles are greased and polished to make them smooth and slippery. Before they are set upright, a small bag containing the prize is tied at the end of every pole. It usually contains money or toys. The contestants try to climb the poles to secure the prizes. Anyone who fails to reach the top is disqualified. The winner is the one who succeeds craft room in reaching and untying the prize. 5. PIKO or BUAN-BUAN 2, 4 or 8 players Outdoors, gymnasium If two players are playing, craft room diagram A is used; if 4 or 8 players, diagram B is used. Numbers 1, 6, 7, and 8 = buan (moon). Numbers 2 and 5 = dibdib (chest). Numbers craft room 3 and 4 = pakpak craft room (wings). A flat stone, shell, or fruit peeling, is used for pamato (object to be thrown). The first player is determined as follows: The players stand on the corners of the playground

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